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Axelsound edited this page Jun 22, 2018 · 9 revisions

What:

EACH TEAM is writing 3 pieces of feedback for EVERY OTHER TEAM and their own. This feedback should be 3 suggestions of what you think they should work on next. Think about what parts of the project are working well that they should double down on. What parts of the demo were confusing or mismatched what they said. And what do you think is the eye of the duck.

Self Reflection:

9: Example - Lights and Buttons [REPLACE WITH YOUR TEAM], Learn to connect sensors and actuators to AR with mixed reality toolkit, Surojit, Anna, Axel, Yuxi

  1. Hardware button does not work reliably, Find way to 'debounce' button so that the interaction is more consistent, currently the hardware and software can get out of sync and it is confusing to use.[REPLACE WITH YOUR SELF FEEDBACK]

  2. Make the software button work in Unity so that it can support the workflow of editing and debugging on computer, many people did not even try the software button because of the steps to upload it to the ipad.[REPLACE WITH YOUR SELF FEEDBACK]

  3. We think your Eye of the Duck is the moment when you push the hardware button and the virtual light turns off and on. it is a great moment and tells the story of the possibilities of connecting the physical and virtual. You should celebrate and amplify this moment, maybe make the light cone brighter or the lamp bigger or look at ambient light detection to make it seem more like light.[REPLACE WITH YOUR SELF FEEDBACK]

Other Teams:

1: Graffiti, Mantas, Federico, Andrea

  1. feedback 1 [replace with your feedback for this team]
  2. feedback 2 [replace with your feedback for this team]
  3. feedback 3 [replace with your feedback for this team]

2: Bowling, Sareena, Shalin, Varenya

  1. The experience felt constrained because of the hardware requirements (camera on God’s head and VR goggles for the user

3: Futurecasting, Micol, Sami, Jing

  1. feedback 1 [replace with your feedback for this team]
  2. feedback 2 [replace with your feedback for this team]
  3. feedback 3 [replace with your feedback for this team]

4: T Shirt, Fahmida, Abhishek, Raphael

  1. feedback 1 [replace with your feedback for this team]
  2. feedback 2 [replace with your feedback for this team]
  3. feedback 3 [replace with your feedback for this team]

6: Storybook, Chaeri, Sindhu

  1. feedback 1 [replace with your feedback for this team]
  2. feedback 2 [replace with your feedback for this team]
  3. feedback 3 [replace with your feedback for this team]

7: DataTrail, Reuben, Juliana, Raunaq

  1. Seeing the unseen is very interesting, even more if you incorporate some interaction with it.
  2. Scale the balls or re shape it into something more abstract because a ball primed us into playing and interacting with them.
  3. Consider visualizing the data flow of other things (maybe other people, other devices).

8: Touch, Rina, Julius, Alex

  1. Good choice of gross thing.
  2. I like the idea of not being able to see your hand in VR. Would be nice to develop that idea a little.
  3. Smart to use manifesto to set up the context.
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