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Storybook
Storybook is an AR storybook experience which allows children to explore their imagination by viewing stories in augmented technology, creating their own endings with interactive characters, and recording their play.
EACH TEAM is writing 3 pieces of feedback for EVERY OTHER TEAM and their own. This feedback should be 3 suggestions of what you think they should work on next. Think about what parts of the project are working well that they should double down on. What parts of the demo were confusing or mismatched what they said. And what do you think is the eye of the duck.
9: Example - Lights and Buttons [REPLACE WITH YOUR TEAM], Learn to connect sensors and actuators to AR with mixed reality toolkit, James, Josh[REPLACE WITH YOUR TEAM]
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Hardware button does not work reliably, Find way to 'debounce' button so that the interaction is more consistent, currently the hardware and software can get out of sync and it is confusing to use.[REPLACE WITH YOUR SELF FEEDBACK]
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Make the software button work in Unity so that it can support the workflow of editing and debugging on computer, many people did not even try the software button because of the steps to upload it to the ipad.[REPLACE WITH YOUR SELF FEEDBACK]
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We think your Eye of the Duck is the moment when you push the hardware button and the virtual light turns off and on. it is a great moment and tells the story of the possibilities of connecting the physical and virtual. You should celebrate and amplify this moment, maybe make the light cone brighter or the lamp bigger or look at ambient light detection to make it seem more like light.[REPLACE WITH YOUR SELF FEEDBACK]
1: Graffiti, Mantas, Federico, Andrea
- feedback 1 Introduce a time element to the graffiti being left.
- feedback 2 The experience would get more fun with more users being involved.
- feedback 3 Would it be possible to control the amount of colour poured based on how the user moves and lingers in one place?
2: Bowling, Sareena, Shalin, Varenya
- feedback 1 Make the physical output more exciting by scaling it up.
- feedback 2 Make the trail of the ball visible to follow with the iPad so the user has an immediate feedback of their performance.
- feedback 3 Add audio (ball knocked & cheering) for a more immersive experience. And/or other encouragement such as a visible scoring system.
3: Futurecasting, Micol, Sami, Jing
- feedback 1 Fix the bugs
- feedback 2 Change the physical control
- feedback 3 Keep the shaking interaction since it relates to randomness
4: T Shirt, Fahmida, Abhishek, Raphael
- feedback 1 Top-down perspective of a city shows details but makes it harder for other users to pay attention since it’s not an intuitive view. Make the the city rotatable by users on the iPad so they can view/ navigate the city however they like.
- feedback 2 With multiple t-shirts, think about one iconic feature that each city is known for and make it the identity of the city/ t-shirt.
- feedback 3 Think of a way to customise individual’s city (even for the same cities) to show identity.
5: Cult, Surojit, Anna, Yuxi, Axel
- feedback 1 It would be more impactful with more fiducials when more users are interacting at the same time due to the project concept.
- feedback 2 Explore how user would feel if God watched the user from the top/higher elevation.
- feedback 3 Since the cult members are figuratively/ literally “blind" to their own surroundings behind God’s view, make them run into physical obstacles would complete a cohesive performance.
- feedback 4 How would it be if God touched something, and everyone felt touched by God?
6: Storybook, Chaeri, Sindhu
- feedback 1 [replace with your feedback for this team]
- feedback 2 [replace with your feedback for this team]
- feedback 3 [replace with your feedback for this team]
7: DataTrail, Reuben, Juliana, Raunaq
- feedback 1 It would be interesting to add more complexity to the visualisation of the trails. Balls can illustrate different types, size, and time of the data.
- feedback 2 Think of a way the user can interact with the data trail — his own and others, by touching them in the virtual world or on the iPad.
- feedback 3 It would be nice to animate the data dripping down and give them a certain fluid property.(Initially it was confusing to guess the link between colors of the trails and different users. Some visual cue for this would be helpful to understand what’s going on.)
8: Touch, Rina, Julius, Alex
- feedback 1 Since haptics/ interaction with the control is the focus of the project, explore other materials as the control which can trigger different interactions in the virtual world. Maybe make meaningful connections between the haptic object + its outcome for an extra layer
- feedback 2 Allow the experience in the dark for a more immersive experience.
- feedback 3 Allow the user to walk around in the virtual app rather than have them sit down.