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T Shirt, Fahmida, Abhishek, Raphael

abhishekkumar1810 edited this page Jun 24, 2018 · 8 revisions

T-Shirt team

Self Reflection:

-extending the AR image instead of a block of AR image - digital bulkiness -get the project on an ipad so we can get a feel for how far away someone has to be from the person wearing the shirt -awkward to go up to someone really close to see the details of the image, perhaps think about where the AR experience could exist that's not in the front-center section of the shirt -it’s strange to not know what’s on your shirt if you’re wearing the AR shirt (josh feedback), but if it was a mirror it might be interesting how you’re checking out the shirt -abstract fiducial image and the cityscape - the connection needs to be tighter, maybe use the same color pallett -micro interactions - should it be the whole city? Just a block? -why cityscape for personal expression?

Other Teams:

1: Graffiti, Mantas, Federico, Andrea

  1. Consider thinking about new shapes - thicker lines etc - could change the effect and feel of drawing
  2. It was a lot of fun to see being able to walk through someone’s paint marks, the experience is very immersive and engaging. I would consider some usability improvements - maybe clearly marking which ipad does the painting and which ipad is for the other person, as well as bigger text to indicate which screen you’re on (or when you’re trying to pick the color
  3. Their is a potential photography angle that could be explored here. Live annotations and a feature to record what you’re drawing could be very engaging.

2: Bowling, Sareena, Shalin, Varenya

  1. The way in which one bowls could feel more intuitive. Perhaps the user tilts the screen down. At the moment, it seems like when the bowler flicks the ball forward, the ball may fly "over" the the pin. The pin and the ball could remain at the same playing field so that when the user flicks forward it simply goes left or right of the pin, rather than having the potential to go over
  2. Larger bowling pins, maybe more than two bowling pins falling over, and a larger ‘stage’ for the physical items might add to the experience.
  3. The interaction was very simple and easy to understand. However the orientation of the iPad with the pins could be better. A simple illustration of a bowling lane could be helpful in understanding the placement of the ball.

3: Futurecasting, Micol, Sami, Jing

  1. Think about how external elements could influence the object in question. For example, for the mug, could we see someone pick up the mug and smash it? Could a dog jump on the table and flip it over? This would add another, more random dimension to the concept.
  2. The role of the artifact might need to be re-evaluated (the object that was supposed to be 8-ball). It is a very visible object so maybe it could be smaller. The size of it does not add to the experience of seeing a future-cast. It was cool to see the rendering of a virtual cup that looked just like the real cup- it made it feel like the physical world was being rendered virtually, and that was neat. The glitches also made it engaging somehow.
  3. The idea is really engaging and interesting to explore and the 3D render of the cup was very realistic. Exploring the concept around larger objects like a bike could be an interesting test. Would love to have a intuitive control on the progression of the scenarios.

5: Cult, Surojit, Anna, Yuxi, Axel

  1. Do people have any say over their vision at all? Perhaps there could be a way that the user could influence what the external person (who controls your vision) sees, adding
  2. The storytelling was very strong which took people into the immersive experience quite quickly. It would be nice to see perhaps certain activities in action - maybe users are directed to complete a task with the Yuxi head to see what completing the task feels like.
  3. There’s an interesting possibility of constructing an activity where the users try to disobey the leader by figuring out certain tasks.

6: Storybook, Chaeri, Sindhu

  1. Could you gamify this concept? It would be interesting to have the user be able to control elements of the plot or have 2. It’s very engaging and fun and I could see this capturing the imagination of children quite easily. It might be nice to add a little bit of guideline for the kids to start off - what can they do with the characters? When does the game end?
  2. The idea is really powerful and seems like children would find it extremely engaging. Maybe exploring a non-linear storyline could help make the game even more fun.

7: DataTrail, Reuben, Juliana, Raunaq

  1. It seems hard to quantify the amount of data that is expended. Is there a way to make the total amount of data more comprehensible?
  2. The idea is very intriguing and the story telling is very strong - however the experience did not really convey the story. One thing that remained in my mind is who is the user? The person seeing their data trails for themselves? Seeing it as it’s happening? Or a person that is watching the data trails of other people? It might be nice to see the data spills
  3. I wasn’t able to understand the interface around the selection of different colors for users. There’s an opportunity to play with the design of the trails, based on the time spent at a place, movement and pace.

8: Touch, Rina, Julius, Alex

  1. As discussed in the feedback session, it may be interesting to further play around with how the haptics of the "switch". There could be some distinguishing feel when you swipe left or swipe right. Perhaps the resistance could be increased, or there could be some rumbling sensation that one feels when the user likes or dislikes someone
  2. It would be cool to feel a different thing for a couple of apps, instead of just one. That would make it feel more like a "museum" since there are comparisons of textures that the user can leave with.
  3. The concept is pretty strong here but I feel there’s a lot of room to explore more complex interactions and add more layers to the experience. I think being inside a virtual environment presents an opportunity to redefine the commonly used gestures. What can replace slide up/down, swipe and tap in an environment that has an additional axis to play with?

feedback from Futurecasting group:

  1. I found the concept of using the graphics on the T-shirt as fiducial to expand self expression on a 3D virtual space pretty interesting and I think it came through pretty clearly however I think it would be interesting and worth exploring more all the possibility of having a 3D space, without limiting it to the surface of the fiducial but going beyond and around it
  2. In the demo, the way you would discover the augmented T-Shirt was through a computer. For the next steps, it would be interesting to lean into the way someone would use this to read people’s clothes, and the details of the interaction of being a reader, whether that would be the wearer of the clothing or someone else.
  3. The idea of “augmenting self expression” using fashion and AR is a powerful one, I would lean more into that spirit – I would be interested to see other renders representative of “self-expression” rather than a cityscape which, while interesting, seems like a small step in the opposite of “self expression” (unless you really LOVE New york city) – if that was the case it would have been interesting to have the fiducial as the classic I <3 NYC t-shirt. Think about ways you would ‘self-express’ in AR and tie it a little closer to the fiducial.

feedback from Cult group:

  1. Great idea. The concept of only City visualizations doesn't seem alligned with the t-shirt concept.
  2. Explore different contents or genres, such as movies or sports.
  3. Could be fun to explore how the tshirts would appear in other digital media.
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